These are simple tools to create the ZIM texture format and texture atlases based on it. atlastool path to the configuration file for the atlas to be generated description of the format is below the prefix of the output files, the output files will be: _atlas.zim _atlas.cpp _atlas.h texture format of the atlas, can be: 8888 - RGBA8 etc1 - ETC1 compressed - uses RGBA4444 Basic configuration file format look like this: font [] image All the blocks enclosed with "<" ">" need to be replaced with the respective options, for example one line in one of out configuration files is: font UBUNTU24 C:/Windows/Fonts/KozGoPro-Medium.otf UWkhcsGR 24 size is the horizontal size of the atlas, should be a power of 2, the vertical size is automatically adjusted to be smallest power of 2 that can fit the whole atlas. the name of the font in the generated *.h and *.cpp files path to the font, can use *.otf and *.ttf fonts defines which glyphs should be copied into the atlas, can use any combination of the following: U - US ASCII W - Latin-1 extras 1 E - Latin-1 Extended A (needed for Hungarian etc) e - Latin-1 Extended B (for some African and latinized asian languages?) k - Katakana h - Hiragana s - ShiftJIS symbols H - Hebrew G - Greek R - Russian c - All Kanji, filtered though! T - Thai K - Korean (hangul) height in pixels of the glyphs in the font atlas ??? no idea name of this symbol in the generated *.h and *.cpp files path to the image file that is going to be used can be any of: copy - copies the image as-is r2a - red2alpha, red channel to alpha, color is a solid while r2i - red to intensity, full alpha pre - premultiply alpha p2a - pink (255,0,255) to alpha